Special Properties: AC Bonus +3, Spell Focus (Necromancy), Spell Focus (Enchantment), Spell Focus (Evocation), Universal Saves +1. All arrows and bolts are crafted in batches of 20. • Aqua. That said, there is light at the end of the tunnel, as master tinkerers can craft one of the most powerful items available in the module: The mighty Clock of Ages. Rough gems can then be cut into cut gems, using a gemcutter’s chisel. Base Item: Scimitar. Next time you will able to get more - each warp increasing maximum items. Base Item: Mace. Special Properties: Intelligence +1. Poison +2. • Ash: +1 AB, Weight Reduction 80%. WINGS QUEST ITEM. Base Item: Light Crossbow. For more information on exceptionally crafted gear see 5.1. • Aqua. Ingredients: 1 Recipe, 1 Mortikie’s Ring, 2 Rubicite Ingots, 1 Ideal Ruby. • Aqua Padded/Leather Armour. (Byregot’s Blessing is amazing) Check out our other crafting class guides: This is done in several steps: such a useful thing! They are independent to similar items crafted in tailoring, and require different materials. It is only visible to you. Special Properties: Acid 4 Damage, Cold 4 Damage, Electrical 4 Damage, Fire 4 Damage, Sonic 4 Damage. Once down the bottom, use the Riddler’s key to open the door, and head up the ladder. Base Item: Amulet. 5-Piece Set Bonus: Acurracy +20. Ingredients: 1 Copper Widget, 2 Copper Wire, 1 Electrical Alchemy Pack. • Weak Fire Trap. • Dusty Miller (Silver) Special Properties: Enhancement Bonus +3, Damage Bonus vs. • Hard Black Leather Boots. • Verdicite Properties: Enhancement Bonus +3, Acid 1d4 Damage. The fletching table is used to turn an unemployed villager into a Fletcher. Special Properties: Enhancement Bonus +2, Acid 1d6 Damage, On Hit Fear DC-14 25% / 3 Rounds. Base Item: Full Plate. Cold +2. Cloth Padding can also be purchased from the BLACKSMITHING merchant. In general, a bow requires: • Exceptionally Crafted Rubicite Full-Plate: Haste. • Many of the Guild Halls. • Iron Properties: AC Bonus +1. • Surrounding all UD cities, in basically any direction • Aqua. All rights reserved. Wood is chopped from trees. Alchemy Mixes: • Clothes: 1 Large Dyed Cloth. Special Properties: AC Bonus vs. Dragons +6, AC Bonus +4, 30/- Fire Resistance, Immunity to Fear, Light 20m (Red), Discipline +10, Weight Reduction 80%. Kill him and take his key. Base Item: Longbow. • Piercing Arrow/Bolt: 1 Crafted Bladed Arrow Head, 1 Basic Arrow Shaft, 1 Basic Arrow Fletch. Pick it up and head out. Base Item: Miscellaneous Device. Special Properties: AC Bonus vs. • Black Monk Outfit. Positive Energy, -1 Charisma unless Ideal, only usable by Evil) Ingredients: 2 Hardened Medium Leather Hides, 1 Medium Bag Pattern.. • Light Hammer: 4 Ingots. If you have fear/mind and death immunity on items or spells, equip or cast them before engaging the final fight. Ore is mined from mineral/rock deposits, using a pickaxe. Special Properties: Light 10m (White), Concentration +2, Discipline +10, Harm (11) 1 Use/Day, Mass Heal (15) 1 Use/Day. Some mithral tools can be won as prizes in crafter events, keep a lookout for those. • +1 Weapons and Standard Weapons: Loot Drops or Weapon Merchants, usually found in major cities (e.g. Some specific items grant special additional bonuses when worn together. Woodsman’s Axes cannot be crafted, but they do not break. • Tinstone/Bronze This is a day late and a year short but how do you make the double bladed axe for redbeard? Once inside, if you’re a melee character, you can use knockdown (if you have it) on everything that fires at you, as the discipline of the spellcasters (and Blackavar) is rather low, and a knocked down target can’t fire spell barrages. Eco friendly business. Archer 2 User Guide (Owner's Manual) 29 May 2018. Ingredients: 1 Quarterstaff +1, 4 Will’o’Wisp Essences, 2 Black Dragon Livers, 5 Mithral Ingots. Some special bows require ironwood, which aren’t chopped from trees but are found in special locations once/reset (see 3.6). • Oil of Vukas: WINGS QUEST ITEM. Ingredients: 6 bronze widgets, 10 bronze wires, 6 electrical alchemy packs. Special Properties: Bonus Feat Power Attack, Only Usable by Monk. What’s really special is that this simple to understand game mechanic wraps around beautifully against this hardcore game that comes along with little or … Special Properties: Use Bigby’s Grasping Hand (17) 2 Uses / Day, Use Flesh to Stone (5) 2 Uses / Day, Use Slow (5) 5 Uses / Day, Use Time Stop (17) 2 Uses / Day. • Sholo Forest • Black Hills (Boat from Benzor, contains all metals. Follow the snaking path, down the cliff face and along a sandy pathway, towards the base of the tower. Special Properties: 50 Charges Total, Use Burning Hands (2) 5 Charges/Use. Types: (in order of increasing difficulty) Some exceptional armour comes with significant added bonuses on top of the ordinary exceptional boosts. The facilities to cure, tan and harden leather are the Smoker’s Oven and the Water Basin. • Strong Shocking Trap. Special Properties: 50 Charges Total, Attack Bonus +3, Light 20m (blue), Use Lightning Bolt (5) 2 Charges/Use. Ingredients: 2 Iron Widget, 1 Iron Wire, 1 Acid Alchemy Pack. Gems (and corresponding ability increases). Special Properties: Damage Reduction +4 Soak 5. • Strong Frost Trap. • Brown. Tap on the screen and pull to charge the bow with an arrow. • Maroon, Barbarian’s Outfit. • Hooked Arrow/Bolt: 1 Crafted Hooked Arrow Head, 1 Basic Arrow Shaft, 1 Basic Arrow Fletch. Play now The Archer 2 Online online on Kiz10.com. • Greater Flaming Arrow/Bolt: 1 Crafted Mithral Arrow Head, 1 Basic Arrow Shaft, 1 Advanced Arrow Fletch, 1 Essence of Electricity. Ingredients: 20 Dragon Blood, 10 Ancient Red Dragon Hearts, 10 Blue Dragon Breath Glands, 20 Adamantine Ingots. Not big on variety. • Gloomy Forest (near Valley of Darkness) • Gold Dragon Armour. • Gnomish Rocket Boots. • Skeleton Axes. Max HP +25. NOT CRAFTABLE. Ingredients: 22 Silver Ingots, 1 Crafted Studded Leather Armour, 2 Blue Dragon Breath Glands. Gem Locations (Surface): • Swift Tooth. Types (in order of difficulty): Ingredients: 4 Ironwood, 10 Mithral Ingots, 4 Will’o’Wisp Essences. • Gray. • Iron: Saves vs. Sonic +1. • Frozen Arrow/Bolt: 1 Crafted Advanced Arrow Head, 1 Basic Arrow Shaft, 1 Basic Arrow Fletch, 1 Essence of Cold. Axes: Special Properties: 50 Charges Total, Use Hold Animal (3) 1 Charge/Use, Use Hold Monster (7) 2 Charges/Use, Use Hold Person (3) 1 Charge/Use. • Brown Monk Outfit. The most difficult item to sew, a pouch, is required for the wings quest. • Mind Shifters. Further info on bows can be found here. You can use it to 'warp'. Base Item: Throwing Axe (50). Special Properties: Bonus Feat: Alertness, Listen +8, Search +8, Spot +8, Use Clairaudience/Clairvoyance (15) 2 Uses/Day. Special Properties: AC Bonus +1. Ingredients: 8 gold widgets, 8 gold wires, 4 flaming alchemy packs, 4 acid alchemy packs, 4 cold alchemy packs, 4 electrical alchemy packs, 2 rage spider web spinners. You need to sign in or create an account to do that. • South of Brosna • Fairy Dust: Benzor Flats, Valley of Darkness. • Mortike’s Ring. • Lime, Performer’s Outfit. • Advanced Arrowhead: 1 Iron Ingot. • Nasturtium (Maroon) • Bow of Flowers. Special Properties: 50 Charges Total, Use Hold Person (3) 5 Charges Total. • Green Padded/Leather Armour. • Silver Properties: Enhancement Bonus vs. Undead +2, Enhancement Bonus vs. Shapechangers +2, Saving Throws vs. Selecting Your Race III. Special Properties: AC Bonus +1, Only Usable by Sorcerer or Wizard. • Malachite (+1 Strength) Have two skill books where one is elemental and the other is non-elemental. • Marigold (Gold) Base Item: Heavy Crossbow. Metal Properties in jewellery: • Rubicite: 5 / – Fire Resistance, Light 5m (Blue), Saving Throws vs. Fire +1. • Kukri: 4 Ingots. • Teal Padded/Leather Armour. • Armour of Algoroth. Special Properties: Deflection AC Bonus +5. • Gold Properties: Enhancement Bonus +2, Electrical 1d4 Damage, Light 10m (Yellow). • Red. • Sons of Thunder Guild Hall The device disappears after one use, and the Helper is a level 6 gnome, with 9 AB, 19 AC and 56hp. The door will disappear after 20 seconds because of divine amnesia and awesome game mechanics, so you may need to perform the detect wiggle multiple times through the entrance of the cell doorway to spot the door and wave a big party through it. NOT CRAFTABLE. Base Item: Scythe. Pull the string to set the power of the shot and hit everyone on the screen. • 1 Alchemy Pack: 1 Cured Small Leather Hide, 1 Copper Wire, 1 Essence (bought from tinkering merchant). Ingredients: 2 Tanned Medium Leather Hides, 1 Medium Bag Pattern. • Scimitar: 6 Ingots. • Greater Frozen Arrow/Bolt: 1 Crafted Mithral Arrow Head, 1 Basic Arrow Shaft, 1 Advanced Arrow Fletch, 1 Essence of Electricity. • Mage Hunter Axes. Ingredients: 2 Iron Widget, 1 Iron Wire, 1 Electrical Alchemy Pack. Arrows: Ingredients: 1 Hardened Small Black Leather Hide, 1 Small Boot Pattern. • Valley of Darkness (also close to South Brosna Hills) Special Properties: 30 / – Fire Resistance, Saving Throws vs. Fire +1. • Katana Masterwork – Black: 2 Iron Ingots, 9 Shadow Ingots. Special Properties: Armour Bonus vs Undead: +1 AC, Damage Immunity Increased: Slashing 5%, Dexterity +2, Improved Saving Throws vs Fear +2, Reduced Saving Throws vs Electrical -1, Call Lightning (10) 1 Use/Day, Color Spray (2) 3 Uses/Day, Lightning Bolt (5) 3 Uses/Day, Weight Reduction 40%. Introduction II. • Longsword: 6 Ingots. WINGS QUEST ITEM. If you wish to figure it out yourself, I suggest reading no further than here. Typical Exceptional Bonuses (on top of the standard bonuses) for Armour include: Ingredients: 1 Standard Light Crossbow, 4 iron widgets, 4 iron wires, 4 acid alchemy packs. • Skeleton’s Knuckles: Benzor Cemetery, low level crypts. • Greatsword: 8 Ingots. Pero tendremos que hacerlo rápido, porque él también estará intentando clavarnos una flecha en la cabeza, y el primero en recibirla perderá. • Black, Assassin’s Garb. Special Properties: AC Bonus +1, Light 5m (Orange), On Hit Daze Level 1. Flowers are gathered using copper tailor’s daggers. • Iris (Aqua) • Blue. • Bladed Arrowhead: 1 Iron Ingot. • Petunia (Purple) Base Item: Helmet. Ingredients: 8 Shadow Ingots, 4 Will’o’Wisp Essences. • Weight Reduction. 1. Higher strength and higher mining skill means a greater chance of chipping off an ore. Special Properties: 1 Fire Damage. Ingredients: 2 Silver Widget, 1 Silver Wire. Arrowheads can be crafted in weaponcrafting (under ammunition), and advanced/mithral arrowheads are needed for arrows requiring elemental essences. You get a bonus for having at least 2 items from the same set and tier. • Discipline Bonuses, These are known as ‘synergy’ bonuses, so a collection of items worn together that provide these can be referred to as a synergy set. All trademarks are property of their respective owners in the US and other countries. • Brown. From here on contains several spoilers on how to complete the quest, which is a little tricky. Special Properties: AC Bonus +1, Light 5m (Orange). • Elm: +1 AB • Flame Dagger. • Oak Plain Hide Armour. Maximum Crafting Rating: Dark Blue. Plain Gloves. Dark Elven Monk/Sorcerer/Red Dragon Discipline, Master Crafter. Neutral +5. Fletching is one of the easiest primary skills to master, as all arrows can be made once skill reaches 260/400. To learn a craft, speak to the relevant master craftsman; they also answer basic questions and sell supplies for their craft. Ingredients: 2 Tanned Small Leather Hide, 1 Small Bag Pattern. Maximum Crafting Rating: Dark Blue. Base Item: Helmet. • Silver Bow String: 5 Silver Wire, 1 Silver Gearset • Ageratum (Blue) Plain Cloth. Also Plain Gloves. • Syenite Properties: AC Bonus +3, Fire Resistance 10 / -, Slashing Resistance 5 / -, Saving Throws vs. Base Item: Large Shield. • Aqua Mage Robes. Plain Cloth. • Cloaks: 2 Large Dyed Cloths. Walk around it until you reach a sparkling barrier and a pillar. Summary. Ingredients: 1 Long Yew Stave, 1 Silver Bowstring, 8 silver ingots, 4 Dragon Blood. Special Properties: 50 Charges Total, Use Fireball (10) 5 Charges/Use, Use Flame Arrow (5) 1 Charge/Use, Use Flame Lash (10) 3 Charges/Use. • Copper After the 2nd level (which has lots of golems on a chessboard, fun to smite), there’s a 3rd level, then Blackavar’s main chamber. Level 40 Ranged is required to enter, though this can be boosted. • Brock’s Dagger of Mithral. • Light Flail: 5 Ingots. • Ancient Red Dragon Hearts: Fire Blasted Pass, Road To Veidore (north of the Gash Mountains). Base Item: Robe. • Gnomish Crafted Helper. Ingredients: 15 Adamantine Ingots, 4 Gargoyle Skulls, 2 Black Dragon Scales. Leathers are skinned from animals. As such as a standard weapon, this only deals 1d6 slashing damage (no enhancement). Cold +1. Ingredients: 2 Large Black Cloths, 1 Plague Demon Horns, 2 Fairy Dust, 1 Blue Dragon Breath Gland, 1 Recipe. Special Properties: Fire Damage 1d4, On Hit Confusion DC-18 25% / 3 Rounds. They can pay a master craftsman to switch, at cost of 10 per level already attained in the target discipline. There are five special sets of equipment, each made up of six pieces. Special Properties: Enhancement Bonus +3, On Hit Confusion DC-16 75% / 1 Round, On Hit Deafness DC-16 50% / 2 Rounds. • 1d6 Massive Criticals Base Item: Dagger. Base Item: Full Plate. Types: (in order of increasing difficulty) • Lime. • Silver Properties: AC Bonus +1, AC Bonus vs. Undead +4, Only Usable by Non-Evil characters. • Loknar There are also recipe bows which require other components. • 1 Medium Dyed Cloth: 1 Hardened Medium Leather Hide, 1 Dye. Base Item: Miscellaneous Device. Acid +2. • Copper Properties: Weight Reduction 80%. Pick up bonuses and turn your arrows acid, fire or cold. The following screencast demonstrates how to access help in the ARCHER terminal once you are connected: Pseudo party cohesion ftw. Ingredients: 1 Hardened Small White Leather Hide, 1 Small Boot Pattern. Crafting Guide Crafting allows players to build new gear and equip troops or create consumables for use in battle. Ingredients: 1 Tanned Small Black Leather Hide, 1 Small Boot Pattern. • Chaullsin Ore and Gem Mines (Bears/Badgers/Deer included). This is crafted in armour crafting using rubicite ingots (see 3.1), ancient red dragon hearts (see 3.6) and a crafted studded leather armour from the blacksmithing merchant. • Sickle: 4 Ingots. Special Properties: Enhancement Bonus +3, On Hit Dispel Magic DC-14. • Brown. Ingredients: 20 mithral ingots, 2 Lich Skulls, 4 Ideal Rubies, 1 Recipe. • Quarterstaff of Wounding. Remember to loot it from him before his corpse disappears, or you’ll be stuck. • Iron Bow String: 5 Iron Wire, 1 Iron Gearset Types: (in order of increasing difficulty) • Blackberry Gems: WINGS QUEST ITEM. To use a gemcutter’s chisel, activate its special power. Lots of it. Ingredients: 30 Mithral Ingots, 30 Rubicite Ingots, 1 Crafted Studded Leather Armour, 10 Ancient Red Dragon Hearts, 20 Red Dragon Scales, 20 Dragon Blood. For more info on the armour see 4.1. Go to the crafting section and craft both of those books and you will have made a new skill. • Spearmint (Green) • Teal. • Arcane Robes. Special Properties: Enhancement Bonus +3, 1d6 Cold Damage, Keen. Special Properties: Universal Saves +3. Ammunition: 2.1. • Ironwood: Sholo, Sangrulu’s Lair (Gurnal Island). • Boots: 2 Small Dyed Cloths. Take this + 10 Blackberry Gems (see 3.6 for more info) to Percy to make the Oil of Vukas. • Exceptionally Crafted Rubicite Small/Large/Tower Shield: Immunity to Level/Ability Drain, Disease and Poison. • A bow string (made of hemp, silk, waxed leather cord for compound bows, or metal bow string for some special bows) It fires Flaming Arrows that can hit from a distance. 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