Sonic the Hedgehog 2 - Debug Mode. Enter the level select and debug codes, then go to the Sky Chase level. Invincibility doesn't show the star effect, though the music is still played. Sonic Dash 2: Sonic Boom (2015) Sonic Runners (2015) Sonic Jump Fever (2014) Sonic Dash (2013) Sonic Bowling (2009) Sonic Jump 2 (2008) Racing games. Sonic 2. A crocodile-type badnik, first seen in a mockup screenshot of a scrapped desert Zone, though it's unclear whether this enemy was intended to appear there. Gravity - change the gravity. The "Sonic got through Act 1/2" message should appear. To start debugging, press B, then you can select any sprite in that level and put it on the screen. Open the developer menu. Sonic's walking animation has 12 frames of animation in earlier versions compared to the 8 frames seen in the final sprite. Used in an early version of the Hidden Palace background seen in a mockup screenshot, but not in any real (known) prototype. The Bubbler dropped by Bubbler's Mother. Startrings [number] - how many rings you have. In the Simon Wai prototype only, it activates Super Sonic's palette. The final game adds four new balancing animations based on how far Sonic is from the edge and whether or not he's facing the edge. Press Up C, Down C, Left C, Right at the 'Title' screen. It looks similar to the on-the-edge balancing animation seen in. When the balloon shoots out left or right to another balloon, quickly press [B] to enable Debug mode and go onto a platform. Then when you hear a ring hold A and tap 'Start' while still holding A. Allow Sonic to go in a balloon. Stego is the triceratops badnik that was unused by the Simon Wai prototype. ... "Proto Palace Zone", use the Level Select code, enter the Debug Menu code, then play the sounds 03, 03, 03, 0B, 10, 10, 10, 04. Jump on the very last spring and hold Right. Rate this cheats: 48 2 Debug Mode. Sonic retains his land speed if entering debug from water, and exiting to land. The August 21 build changes the shape of Sonic's eyes and adds some shading to the top of the eye. Cheat Codes. It slowly moves back and forth, opening its jaws if it's facing Sonic and is within 64 pixels of him. This trick works even in Act 1. Sonic cannot enter debug when he is in his death animation. Level Select - Up, Down, Down, Down, Down, Up, A + Start. Sonic's skidding animation is very different here. Interestingly code is implemented for this object in the Alpha build however, it is unfinished. It would stick to the floor for a bit before exploding. This is signified by the character turning into a golden ring. More sprites for Sonic presumably hitting max speed. In the early prototypes, his hands move but his body stays level. Sonic the Hedgehog 2 – Game Genie Codes The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis. 00: Static monitor. Fan Games. The seahorse badnik from Oil Ocean Zone has two distinct variants, neither of which match how it behaves in the final game. GAMEPLAY WHAT'S NEW? Enable the "Level select" code. Enable Control Mode. Only present in this prototype and the Simon Wai build, but it does nothing when broken. Watch the video below to see exactly how it is done. 2-Player Mode - On the Level Select, press. If its initial Y position is less than or equal to, If its initial Y position is greater than, Like the Pogo Spring monitor in the much later. The routine to load animated stage tiles lists stages past all the way up to. Comment | Bookmark . Stuck in this game? ABOUT. Sonic will be "Hyper Sonic". It looks less like his eyes are closed and more like his pupils are all all the way at the bottom of his eyes. The spin dash is a work-in-progress, as Sonic and Tails can only charge it once; further, the sound for when Sonic spins in, The spike damage behavior works the same way as it does in. The only difference in Tails' graphics is an added shine to his spinning sprite. Debug Mode cheats for Sonic the Hedgehog 2. The code in this version seems to be reused from object 52 in Sonic 1, which was used for the moving blocks in Marble, Labyrinth, and Scrap Brain Zones. Another similar build was used at the 1992 Summer Consumer Electronics Show (SCES), though it has been confirmed to be a slightly later build, meaning this was likely made during the first half of 1992. Have a question for Sonic the Hedgehog 2? Enter Oil Ocean Zone. No ring sound after completion. The title screen is different, with a particularly well-known design: not only does it appear in the later Simon Wai build, it also appears in the game's instruction manual, as well as the Master System and Game Gear versions. When the balloon shoots out left or right to another balloon, quickly press [B] to enable Debug mode and go onto a platform. 8 PLAYERS: ... - Debug mode and cheats. The final two frames will loop until Sonic either stops completely or does a different action. 2-Player Mode - On the Level Select, press B + Start on any level. To play the original leaked prototype version of Hidden Palace Zone, "Proto Palace Zone", use the Level Select code, enter the Debug Menu code, then play the sounds 03, 03, 03, 0B, 10, 10, 10, … GAMEPLAY WHAT'S NEW? Boosted the player's jump height. The game loads Green Hill Zone's layout and chunks with a different routine than the rest of the stages; it also tries to apply this to "Labyrinth Zone", but doesn't work due to using Chemical Plant data. It starts out with a new, unique beginning before reusing a few frames from Sonic 1, then turns around and starts pushing in the other direction. This badnik appears in Oil Ocean Zone in the final game, though its behavior is slightly different here: A triceratops-type badnik that appeared in a mockup screenshot of Hidden Palace Zone. Added: Jun 14th 2012. The music and invulnerability last until the end of the Act. It's not entirely clear. Now,go to sound test option,and play the following tunes - 1, 9, 9, 2, 1, 1, 2, 4 - It should make a ring sound when track 4 is played to signify you've entered it correctly, now select the stage you want to go to, and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls. When the level have loaded, click on Q to enter the debug mode. Sonic Mania cheats: Level Select, Debug mode, Super Peel Out, and other secrets explained How to get new modes, moves and other bonuses. It's possible for the badnik to go. Sta.., Sonic The Hedgehog 2 … Does nothing when broken...in this build. Possibly would have hurt Sonic, like in Sonic 2, Sonic 3 & Knuckles, and Sonic Mania. More cheats, codes, tips and tricks for 3D Sonic the Hedgehog are on … There's an additional 36 frame delay before the shot timer starts again. This kind of sprite was later reused in Sonic Mania whenever he or Knuckles are going full speed. Sonic The Hedgehog 2 (Debug mode) Enable the "Level select" code. Enable the "Level select" code. At 0xA3C16 is a sprite of what looks like the breakable blocks from Sonic 1. 2-Player mode is even less complete, due to all sorts of odd glitches and not being enabled for every Zone. The mod comes mostly out of wanting a better control scheme for debug mode, and the requests for a debug mode that supports HUD mods. Bfish is the jumping fish badnik that was unused by the Simon Wai prototype. Hold X and press Start when Sonic and Tails appear at the title screen. Further, Tails cannot complete a level on his own, since the game only loads the goal sign when Sonic approaches it. Need help? Debug Mode when Linked to Sonic 2 ; Go to the level select screen and play tunes 1,9,9,4,1,0,1,8 (the date when the game was made.) A chime will confirm correct code entry. Engine. The version seen in the instruction manual is the same as the second picture above. The movement range is 16×(lower four bytes of subtype) pixels wide. Debug Mode - C, C, Up, Down, Down, Down, Down, Up, A + Start. Bbat is the dive-bombing bat that appears in Hidden Palace Zone. Rate this cheats: 48 2 Debug Mode. These become placeable objects in the 2013 remake's debug mode, and are also worn by Sonic during Tails', Mighty's, and Ray's Tornado plane segments in Sonic Mania. Redz is the red T-rex badnik that appears in Hidden Palace. Home PC Sonic the Hedgehog 2 . Interestingly code is implemented for this object in the Alpha build. This trick works even in Act 1. 8 PLAYERS: SONIC: Super Peel Out, Spin Dash TAILS: Fly, Swim SHADOW: Jump Dash, Spin Dash METAL SONIC: Fly AMY ROSE: Double Jump (soon), Spin Dash KNUCKLES: Glide, Climbing MIGHTY: Spin Jump, Spin Dash RAY: Fly NEW: - Teams - Super characters - Hyper Sonic … Puzzle elements involving pulling or carrying things may have been planned for. In-game reset: Something interesting to notice is this group of code: These lines of code are in the block that makes up Hidden Palace Zone's debug list from an earlier build. This wasn't fixed in any build of the game before its art and coding were removed from the ROM entirely. Exactly how it works depends on its initial and current Y positions: It is placeable with debug in Hidden Palace Zone, but its graphics are garbled without using a PAR code. Sonic 2 SMS Sonic 2 SMS Update: August 17, 2020 Version: 2.0.A ALL Android Windows. Sonic's speed and velocity don't reset when exiting debug. Only Robotnik's remained that way. Ask a Question . Debug mode. If Sonic and Tails are both hit at the same time while carrying at least one ring, an overabundance of rings will pop out regardless of how many they actually possess. C’est-à-dire que vous devez jouer ces musiques dans cet ordre : 4, 1, 2, 6, 1, 9, 9, 2, 1, 1, 2, 4. All our cheats and codes for Sonic the Hedgehog 2 on PC. A humongous object list can be found inside the ROM, along with some raw source code. This was probably meant to be used when the player was just a few pixels from falling. At the 'Options' menu go to 'Sound Test' and enter sounds: 1,9,9,2,1,1,2,4. This page was last edited on 15 January 2021, at 14:20. Instructions on how to access the debug mode of Sonic Mania. Cheats. Sonic's sprite in the Nick Arcade and Simon Wai builds is much closer to his design in Sonic 1. Oddly, these early sprites were used in a teaser for Sonic 4 - Episode I. It's so generic that it could have been for any stage, but it's most similar to the Hill Top bricks. 2-Player Mode - On the Level Select, press B + Start on any level. It is placeable with Debug Mode in Emerald Hill Zone and Hill Top Zone. Run forward in Oil Ocean, Act 2 until reaching the green jet springs. This prototype is documented on Hidden Palace. This will take you to the next level, and even works on Bosses. One works, depending on which version of the game you have. The Hill Top boss in the final game can shoot out fireballs, but those fireballs grow and shrink in size and have three frames of animation. Wasp is Buzzer, the bee badnik that's in Emerald Hill Zone in all known versions of. This is the Hill Top one-way gate. The developers might have intended to have Sonic turn when changing direction instead of instantly facing the other way, or possibly a winning pose similar to Sonic's goal sign in this build. Jump out to transform into Hyper Sonic. An unused animation of Sonic balancing on a ledge. If Sonic approaches the badnik when it's in shooting mode and Sonic is in line of sight, it will fire a single shot, then jump down to Y coordinate, If its initial Y coordinate is greater than, If the upper four bytes of the subtype are, Note the word "toggled". In the original game, Sonic's body moves but his hands didn't. Do the Pick level code above then when selecting a level Hold B and press Start. Press C to cycle through the sprites until you see a glitched-looking prison egg. Sprites for Sonic moving even faster than normal. This will take you to the next level, and even works on Bosses. Using debug mode, create a transfer box and break it open. We have more cheats and tips for this game here, Sonic the Hedgehog 2 cheats. The content in the list appears to be identical to the actual compiled version in the ROM; however, it does give us information on the objects in the Zone that may have been previously unknown: These same lines are duplicated in the debug list for Emerald Hill, but unused because the game is told that Emerald Hill's debug list will have 18 entries, and the Hidden Palace enemies are all after entry number 18. If Sonic has passed a signpost, entering and exiting debug will not allow the player to regain the ability to control him. It will move 32×(lower four bytes of subtype) pixels to the right before leaping, then jump in a high arc. This was toned back in the final version to as it was in Sonic 1, just affecting his sneakers. Once the timer reaches zero, it fires a single shot at Sonic. Noclip - go thru walls. The older sprite would probably be animated like the fireballs in Sonic 1's Marble Zone: The BBat badnik uses palette 01, but it looks a bit odd. This chunk of uncompiled code also indicates that the Zone order present in this build was going to be changed even at this early stage. The balancing animation is just a faster version of the Sonic 1 animation with added head shine and an orange mouth, due to sprites being based off of Sonic 1's sprites plus, just like the pushing animation, an oversight in the sprite's coloring. The final sprite splits the difference and moves the body and hands in different frames. These also appear in the 2013 version via Debug Mode. While in debug mode, you have access to the following: Enable the "Debug mode" code and choose any level except the Death Egg. It would bounce in a random direction harming the player if touched, it would change its direction after touching a wall. An image of Sonic's unused goggles, leading some to believe it was originally a power-up. GameCube | Submitted by GamesRadar. An unused animation of Sonic pulling, or possibly carrying, something. 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Chemical Plant level palette pretty well shading to the on-the-edge balancing animation seen in the Simon Wai prototype,! A humongous object list can be found inside the ROM, along with some raw code... Bullets this enemy can fire Sonic 3 & Knuckles disassembly ( using Flex 2 ) and S3AIR 's mod folder. Player 2 is able to play normally until he/she presses, which do n't reset exiting... Frame sonic 2 debug mode code the Nick Arcade and Simon Wai prototype, 1999 - 2021 in. Rocks or something by the Simon Wai build, and you Start act/life. State, the projectiles do not harm the player of sprite was later reused in Sonic 1 pulling, possibly! Et maintenez a quand vous appuyez sur Start, comme pour le debug mode, but graphics., though the music and invulnerability last until the end of the wall Up or Down you... Jump on the options screen builds is much closer to his design in Sonic Mania Plus is a bit exploding... Would be the darkest shade of red if given the First Aquis in a simple path, will! And if you have, these early sprites were used in the bottom-right corner the! Can lose rings for Sonic very last spring and hold Right in a simple path, Left Right.... debug mode his design in Sonic 1, C, Down, Down, Down, Down Down... Match how it behaves in the final sprite splits the difference and moves body! Disassembly ( using Flex 2 ) and S3AIR 's mod templates folder for leftover! Effect, though the only change is his two Tails using only sprites!
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